Gear Score
The score the game prints on every piece of equipment. Each substat is scored against its own maximum roll, the substats are added up, and the total is rounded down:
Gear Score = ⌊ Σ substat value × weight ⌋
Substat Weights
A maximum roll is worth 12 at par, and the game tiers the substats around that: CRIT Rate and CRIT DMG are worth 13.2 (10% above par), Effect Hit and Effect RES 10.8 (10% below), and flat ATK/DEF/HP 9 — flat substats are discounted a quarter.
| Stat | Roll Range | GS per Point▴▾ | Max GS▴▾ |
|---|---|---|---|
| CRIT Rate | 1%–2% | 6.6 | 13.2 |
| CRIT DMG | 1.5%–3% | 4.4 | 13.2 |
| ATK% | 0.6%–1.6% | 7.5 | 12 |
| HP% | 0.6%–1.6% | 7.5 | 12 |
| DEF% | 0.6%–1.6% | 7.5 | 12 |
| SPD | 1–2 | 6 | 12 |
| Effect Hit | 1%–3% | 3.6 | 10.8 |
| Effect RES | 1%–3% | 3.6 | 10.8 |
| ATK | 20–45 | 0.2 | 9 |
| DEF | 12–27 | 0.333 | 9 |
| HP | 120–270 | 0.033 | 9 |
Score Ceilings
A piece rolls four substats and gains one more roll every three enhancement levels. The ceiling assumes every roll lands at maximum on CRIT Rate or CRIT DMG, the highest-weighted substats at 13.2 a roll.
| Level | Rolls | Max Score | |
|---|---|---|---|
| +0 | 4 | 52.8 | |
| +3 | 5 | 66 | |
| +6 | 6 | 79.2 | |
| +9 | 7 | 92.4 | |
| +12 | 8 | 105.6 | |
| +15 | 9 | 118.8 |
Set Bonuses in GS
| Set | Pcs | Bonuses | Total | Per Piece▴▾ |
|---|---|---|---|---|
| Defense Set | 2 | DEF% +15% | 112.5 | 56.3 |
| Health Set | 4 | HP% +30% | 225.0 | 56.3 |
| Insight Set | 4 | CRIT Rate +30% | 198.0 | 49.5 |
| Barrier Set | 2 | HP% +10%, Effect RES +5% | 93.0 | 46.5 |
| Destruction Set | 4 | CRIT DMG +40% | 176.0 | 44.0 |
| Precision Set | 4 | CRIT Rate +15%, Effect Hit +20% | 171.0 | 42.8 |
| Annihilation Set | 4 | CRIT DMG +20%, Effect Hit +20% | 160.0 | 40.0 |
| Attack Set | 4 | ATK% +20% | 150.0 | 37.5 |
| Hit Set | 2 | Effect Hit +20% | 72.0 | 36.0 |
| Resistance Set | 2 | Effect RES +20% | 72.0 | 36.0 |
| Valor Set | 2 | ATK% +5%, Effect RES +5% | 55.5 | 27.8 |
| Speed Set | 4 | SPD +15 | 90.0 | 22.5 |