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Gear Score

The score the game prints on every piece of equipment. Each substat is scored against its own maximum roll, the substats are added up, and the total is rounded down:

Gear Score = ⌊ Σ substat value × weight ⌋

Substat Weights

A maximum roll is worth 12 for every substat, except flat ATK/DEF/HP which are worth 9 — the game discounts flat substats by a quarter.

StatRoll RangeGS per Point▴▾Max GS▴▾
ATK%0.6%1.6%7.512
HP%0.6%1.6%7.512
DEF%0.6%1.6%7.512
CRIT Rate1%2%612
CRIT DMG1.5%3%412
Effect Hit1%3%412
Effect RES1%3%412
SPD12612
ATK20450.29
DEF12270.3339
HP1202700.0339

Score Ceilings

A piece rolls four substats and gains one more roll every three enhancement levels. The ceiling assumes every roll lands at maximum on a 12-point substat.

LevelRollsMax Score
+0448
+3560
+6672
+9784
+12896
+159108

Set Bonuses in GS

SetPcsBonusesTotalPer Piece▴▾
Defense Set2DEF% +15%112.556.3
Health Set4HP% +30%225.056.3
Barrier Set2HP% +10%, Effect RES +5%95.047.5
Insight Set4CRIT Rate +30%180.045.0
Precision Set4CRIT Rate +15%, Effect Hit +20%170.042.5
Hit Set2Effect Hit +20%80.040.0
Resistance Set2Effect RES +20%80.040.0
Destruction Set4CRIT DMG +40%160.040.0
Annihilation Set4CRIT DMG +20%, Effect Hit +20%160.040.0
Attack Set4ATK% +20%150.037.5
Valor Set2ATK% +5%, Effect RES +5%57.528.8
Speed Set4SPD +1590.022.5