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Gear Score

The score the game prints on every piece of equipment. Each substat is scored against its own maximum roll, the substats are added up, and the total is rounded down:

Gear Score = ⌊ Σ substat value × weight ⌋

Substat Weights

A maximum roll is worth 12 at par, and the game tiers the substats around that: CRIT Rate and CRIT DMG are worth 13.2 (10% above par), Effect Hit and Effect RES 10.8 (10% below), and flat ATK/DEF/HP 9 — flat substats are discounted a quarter.

StatRoll RangeGS per Point▴▾Max GS▴▾
CRIT Rate1%–2%6.613.2
CRIT DMG1.5%–3%4.413.2
ATK%0.6%–1.6%7.512
HP%0.6%–1.6%7.512
DEF%0.6%–1.6%7.512
SPD1–2612
Effect Hit1%–3%3.610.8
Effect RES1%–3%3.610.8
ATK20–450.29
DEF12–270.3339
HP120–2700.0339

Score Ceilings

A piece rolls four substats and gains one more roll every three enhancement levels. The ceiling assumes every roll lands at maximum on CRIT Rate or CRIT DMG, the highest-weighted substats at 13.2 a roll.

LevelRollsMax Score
+0452.8
+3566
+6679.2
+9792.4
+128105.6
+159118.8

Set Bonuses in GS

SetPcsBonusesTotalPer Piece▴▾
Defense Set2DEF% +15%112.556.3
Health Set4HP% +30%225.056.3
Insight Set4CRIT Rate +30%198.049.5
Barrier Set2HP% +10%, Effect RES +5%93.046.5
Destruction Set4CRIT DMG +40%176.044.0
Precision Set4CRIT Rate +15%, Effect Hit +20%171.042.8
Annihilation Set4CRIT DMG +20%, Effect Hit +20%160.040.0
Attack Set4ATK% +20%150.037.5
Hit Set2Effect Hit +20%72.036.0
Resistance Set2Effect RES +20%72.036.0
Valor Set2ATK% +5%, Effect RES +5%55.527.8
Speed Set4SPD +1590.022.5