Gear Score
The score the game prints on every piece of equipment. Each substat is scored against its own maximum roll, the substats are added up, and the total is rounded down:
Gear Score = ⌊ Σ substat value × weight ⌋
Substat Weights
A maximum roll is worth 12 for every substat, except flat ATK/DEF/HP which are worth 9 — the game discounts flat substats by a quarter.
| Stat | Roll Range | GS per Point▴▾ | Max GS▴▾ |
|---|---|---|---|
| ATK% | 0.6%–1.6% | 7.5 | 12 |
| HP% | 0.6%–1.6% | 7.5 | 12 |
| DEF% | 0.6%–1.6% | 7.5 | 12 |
| CRIT Rate | 1%–2% | 6 | 12 |
| CRIT DMG | 1.5%–3% | 4 | 12 |
| Effect Hit | 1%–3% | 4 | 12 |
| Effect RES | 1%–3% | 4 | 12 |
| SPD | 1–2 | 6 | 12 |
| ATK | 20–45 | 0.2 | 9 |
| DEF | 12–27 | 0.333 | 9 |
| HP | 120–270 | 0.033 | 9 |
Score Ceilings
A piece rolls four substats and gains one more roll every three enhancement levels. The ceiling assumes every roll lands at maximum on a 12-point substat.
| Level | Rolls | Max Score | |
|---|---|---|---|
| +0 | 4 | 48 | |
| +3 | 5 | 60 | |
| +6 | 6 | 72 | |
| +9 | 7 | 84 | |
| +12 | 8 | 96 | |
| +15 | 9 | 108 |
Set Bonuses in GS
| Set | Pcs | Bonuses | Total | Per Piece▴▾ |
|---|---|---|---|---|
| Defense Set | 2 | DEF% +15% | 112.5 | 56.3 |
| Health Set | 4 | HP% +30% | 225.0 | 56.3 |
| Barrier Set | 2 | HP% +10%, Effect RES +5% | 95.0 | 47.5 |
| Insight Set | 4 | CRIT Rate +30% | 180.0 | 45.0 |
| Precision Set | 4 | CRIT Rate +15%, Effect Hit +20% | 170.0 | 42.5 |
| Hit Set | 2 | Effect Hit +20% | 80.0 | 40.0 |
| Resistance Set | 2 | Effect RES +20% | 80.0 | 40.0 |
| Destruction Set | 4 | CRIT DMG +40% | 160.0 | 40.0 |
| Annihilation Set | 4 | CRIT DMG +20%, Effect Hit +20% | 160.0 | 40.0 |
| Attack Set | 4 | ATK% +20% | 150.0 | 37.5 |
| Valor Set | 2 | ATK% +5%, Effect RES +5% | 57.5 | 28.8 |
| Speed Set | 4 | SPD +15 | 90.0 | 22.5 |