☕ Support

Journey System

Overview

Scenario Difficulties

Journey scenarios come in three difficulty levels. Each defines stat caps, resource scaling, and starting values.

Field Easy Normal Hard
Stat Max Limit5007501250
PP Scale10000 (100%)15000 (150%)25000 (250%)
Arcana Point Scale100001000010000
Stamina Max100100100
Coin Max10,00010,00010,000
Coin Start303030
Condition Start333
PP Start000
Recommended Resonance48

Grade Thresholds

Journey performance is graded based on accumulated score. Higher grades unlock better end rewards.

Grade Score Required
G0
F600
E1,300
D2,200
C3,200
B5,800
A8,600
S ~ S+99,000 (+200 per tier)
SS ~ SS+911,800 (+200 per tier)
SSS ~ SSS+914,600 (+200 per tier)

End Rewards

Gold and EXP awarded upon journey completion, based on final grade.

Grade Gold EXP
G11,630600
F11,870600
E12,110600
D12,350600
C12,590600
B13,070600
A13,550600
S13,790600
SS14,270600
SSS14,885600

Score Milestones

Score milestones grant bonus rewards at specific thresholds during the journey.

Score Reward
1,000Lunar Elixir ×50,000
2,000Planetary Guidance Stone ×50
3,000Standard Savior Observation Ticket ×1
4,000Stellagem ×200
5,000Cosmic Cube ×1
6,000Pathfinder of Starlight Frame ×1
7,000Standard Arcana Observation Ticket ×1
8,000Standard Observation Ticket Envelope ×3
9,000Stellagem ×200
10,000Galactic Guidance Stone ×50

Journey Events

Events may randomly trigger during normal turns as you progress through a journey. There are two categories:

  • Journey Events — general events available to all saviors.
  • Arcana Events — events specific to the equipped arcana. These are sequential (each unlocks the next) and offer potentials as rewards. Some arcana events can only be viewed once, while others are repeatable.

Event Choices

Many events present multiple choices. Each choice may be free or require spending a resource. Choices with a resource cost can also have a success/failure outcome, awarding different rewards depending on the result.

Cost Type Description
FreeNo cost required; always succeeds
StaminaSpend stamina for a chance at better rewards
CoinsSpend coins for a chance at better rewards
Journey StatRequires a minimum stat value (e.g. Focus 30); stat-gated choices can fail
ItemConsume a journey item
Potential PointsSpend PP for a chance at better rewards

Typical rewards include journey stat gains, stamina recovery, condition recovery, potential points, potentials, journey items, and journey buffs. Cutscene-only events (no rewards) also exist.

All percentage values use basis points where 10000 = 100%.